Saturday 25th February 2017,
XP4T Brave.Bold.Banter.

Interviews

Interview with the devs: Heaven’s Hope

Interview with the devs: Heaven’s Hope

„Heaven’s Hope tells the story of the Angel Talorel, who has literally fallen from Heaven. He is now stranded on Earth in the 19th century next to a town called Heaven’s Hope, having lost his halo and his wings. His goal is to now to find a way back home. But our world is strange for an Angel, so Talorel needs advice from his old friends in heaven and from some new and unlikely companions that he will meet on his adventure. In Heaven’s Hope the Inquisition has risen again under the rule of the fanatic nun Greta. Suppression, fear [...]

March 2, 2016 geekycatlady Interview with the Devs, Interviews 1

Interview with the Devs: Ken Levine

Interview with the Devs: Ken Levine

As the Creative Director  and Co-Founder of Irrational Games, Ken Levine is one of the most well known and respected writers in the games industry, responsible for such classic games as BioShock, Thief: The Dark Project and System Shock 2. He was named one of the “Storytellers of the Decade” by Game Informer and was the 1UP Network’s person of the year in 2007.  We were honored when he agreed to answer some questions for us, but how to make the most of this opportunity? Why not enlist another games writer to interrogate interview Mr. Levine from the perspective of a colleague? We [...]

February 15, 2016 Jonas Editorials, Interviews 0

Interview with the Devs: Deliver Us the Moon

Interview with the Devs: Deliver Us the Moon

Deliver Us The Moon is set in the near future where the earth’s resources are nearly depleted. The nations of the world have come together to create the Worldwide Space Agency (WSA). Under the banner of the WSA, astronauts were sent to the moon to conduct research aimed at securing the future of mankind. Sadly, due to bickering between countries, no solution has been agreed upon. Now, with man’s absolute last resources, you, a brave astronaut gone rogue, take the great step to the moon in a do-or-die secret mission to save humanity. Koen Deetman, the game director was nice enough [...]

February 9, 2016 geekycatlady Interviews, Varia 0

Interview with the Devs: Planet Nomads

Interview with the Devs: Planet Nomads

Daniel Maslovský from Craneballs  was kind enough to shoot the shit with us about their new game, Planet Nomads, currently on Kickstarter. “Planet Nomads is a sandbox game of survival through building. As a lone scientist crash-landing on a beautiful, but unforgiving alien planet, your wit and craftiness will determine your fate in the upcoming days. Salvage all you can from the shipwreck and build something useful. Shelter for protection against the elements and curious creatures. Vehicles expand your reach. When you’ve covered your basic survival needs, start a journey towards those strange monuments shining on the horizon, explore the lairs [...]

January 28, 2016 PsychoSyd Editorials, Interviews, XP4T Exclusives 2

Interview with the Devs: A Story About My Uncle

Interview with the Devs: A Story About My Uncle

I bought this game not only because it was cheap, but because I fell completely in love with it at first sight, because it was so… different. (You can read our review here!). Developed by a group of nine Södertörn University graduates calling themselves Gone North Games, the team have managed to offer us a totally different approach to narration in their ‘FPP’ (First-Person Platformer) for the PC. They emarked on their quest having picked a first-person narrative, and supplemented it with a very well-written script which, we can now see, has worked out very well for ASAMU. I personally thought this was quite an unorthodox  approach(read: tough as hell) [...]

February 10, 2015 Neoheresy Editorials, Interviews 1

Interview with the Devs: Dead Synchronicity – Tomorrow Comes Today

Interview with the Devs: Dead Synchronicity – Tomorrow Comes Today

  Dead Synchronicity is an upcoming 2D open-world point-and-click adventure that was successfully funded via Kickstarter, and features a blood-stained story set in a dystopian world full of space-time distortions. It – Wait, what? An open-world, point-and-click-adventure? That’s… that sounds incredible. Let’s ask the developers about it. Quick, to the Interviewmobile! XP4T: So, hi guys, thanks for taking the time to talk to us. Before we get to the most pressing question, would you mind telling us a bit more about the history of your studio and how it came to be? Luis Oliván: Hi, and thank you so much for letting us [...]

February 9, 2015 geekycatlady Editorials, Interviews 0

Interview with the Devs: STRAFE

Interview with the Devs: STRAFE

Right now on Kickstarter there are some pretty bold claims being made, Pixel Titans are saying that their project is “The future of video games: the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996.” That’s quite a bold claim when you consider it’s putting itself firmly inside the invisible crosshair of genre defining Doom. Hearing this we had to get in contact and ask them could a 3D Doom/ Quake inspired FPS cut it nineteen years later? So, STRAFE, what’s it all about? STRAFE is the FPS that ruins lives with its breathtaking realism.  The type of game your friend down the [...]

February 4, 2015 Dig Bick Editorials, Interviews, Varia 0

Interview with the Devs: That Dragon, Cancer

Interview with the Devs: That Dragon, Cancer

It’s not too often that you find a game ‘Based on a true story’. Games, even more so than films and TV (where the trope thrives) are perfect vehicles for total fantasy. But That Dragon, Cancer is very much based on a heartbreaking true story; that of Ryan and Amy Green’s experience raising their son Joel, who at just 12 months was diagnosed with terminal cancer and not given long to live. Despite that, Joel lived a further four years, until March 2014. So it’s an adventure game, but it also serves as a living painting, a poem, an interactive retelling of the Greens’ journey. Players relive memories, share heartaches, [...]

February 3, 2015 Dig Bick Editorials, Interviews, Varia 0

Interview with The Devs: Into The Stars

Interview with The Devs: Into The Stars

  At the time of writing, Into The Stars is bathing in the warm, green glow of Steam’s Greenlight programme, and the team behind it – Fugitive Games (composed of four industry veterans with backgrounds ranging from Battlefield to Lost Planet and Medal of Honor) – have met their $85,0000 Kickstarter target and are now venturing through stretch goal territory. All of this is excellent news for homebrew Captain Kirks and General Adamas everywhere, because while others in the current crop of space games are offering promises of citizenship or dangerous reputations, Into The Stars wants to drape the mantle of responsibility on your [...]

January 30, 2015 Neurotic Editorials, Interviews 0

Interview with the Devs: Chris Avellone

Interview with the Devs: Chris Avellone

As the Creative Director of Obsidian Entertainment, Chris Avellone is one of the most well known and respected writers in the games industry, responsible for such classic CRPGs as Planescape: Torment, Knights of the Old Republic 2, Fallout: New Vegas, and Alpha Protocol. We were honored when he agreed to answer some questions for us, but how to make the most of this opportunity? Why not enlist another games writer to interrogate interview Mr. Avellone from the perspective of a colleague? We reached out to Jonas Wæver, Creative Director of the small Danish indie game studio Logic Artists, who wrote the [...]

January 26, 2015 Jonas Editorials, Interviews 4