Thursday 23rd March 2017,
XP4T Brave.Bold.Banter.

Interview with the Devs: Deliver Us the Moon

Interview with the Devs: Deliver Us the Moon

Deliver Us The Moon is set in the near future where the earth’s resources are nearly depleted. The nations of the world have come together to create the Worldwide Space Agency (WSA). Under the banner of the WSA, astronauts were sent to the moon to conduct research aimed at securing the future of mankind. Sadly, due to bickering between countries, no solution has been agreed upon. Now, with man’s absolute last resources, you, a brave astronaut gone rogue, take the great step to the moon in a do-or-die secret mission to save humanity. Koen Deetman, the game director was nice enough to sit down with us and chew the cud and talk to us about his newest project.

XP4T: So, hi and thanks for taking the time to talk to us! First of all, could you please introduce yourselves and tell us a little bit more about the studio? 

KOEN: Hi, My name is Koen Deetman and KeokeN Interactive‘s studio name actually originated from my ‘e-sports’ days. I have always used the name KeoKeN as nickname during my days in Soldier Of Fortune 2 and aspired to become the nr1 with my clan that time, eventually I became the nr1 after 4 years, so I thought it might bring me luck a second time!

XP4T: Deliver us the moon seems to play into a very well known dystopic trope. What inspired this story? Books? Movies? Games?

KOEN: Well the idea that in 50 years it might all be over if we continue to use Earth like we do today inspired the premise most. However Films like Nolan’s Interstellar, Duncan Jones’s Moon and Kubrick’s 2001: A Space Odyssey influenced the concept on style.

                                         Wait, what? You said it’s a “one way ticket”?!

XP4T: As far as I understand it this game is mostly about exploration and problem solving, right? What kind of game mechanics can we expect to see? Will we be fighting aliens on the moon? Or even reptoid Nazis? 

KOEN: Space is a dangerous place, technology is the only thing you can rely on, so expect a lot of dangerous environmental hazards to be working against you. In this case survival is going to be a big element of the game. Exploration will eventually feed the curiousity of the player. I love the idea players feel clueless, because they are infact not a real astronaut, however after messing around for a bit, things seem to work out for them and they do feel like they might be or become one over time. Expect mcgyverish tools to play around with.

XP4T: You describe your goal as „creating an experience“. Can you elaborate? Which means are you applying to achieve that? 

KOEN: I like players to have a lasting experience. Something that will stick with them, maybe even move them in an emotional way. I think when we create memorable and iconic moments and environments enforced with dramatic soundtrack and maybe even VR we would be able to last.

XP4T: Which engine is the game running on?

KOEN: The game is developed in the Unreal Engine 4. In UE4 its relatively easy to create a graphics standard you are well-known with in AAA games. Their shaders are just beautiful. It also enables us to work with less people, since visual scripting in Blueprints made it quite easy to get things done.

                                Always go to the bathroom BEFORE you exit the airlock.

XP4T: Your kickstarter campaign has a strech-goal that involves VR – now that sounds exciting! With VR still being in its early stages and not present on the mass market – what can we expect? 

KOEN: Exactly like you state VR is still in early stages. This means its still vague on how VR will have its restrictions or requirements. The higher the framerate the less the motion sickness some people get. It does tie-in to the in helmet experience, however I would also like to explore a third-person VR experience. I have heard it might even be more pleasant to do VR with thirdperson.

XP4T: Will there be localized versions and to what extend?

KOEN: We will always subtitle the game where necessary for the big languages, and it depends how much we would be overpaid, we might even decide to do some syncing once we have voice-acting going on!

XP4T: What games are you playing now?

KOEN: Its actually really sad, I haven’t been playing anything lately (very busy with Kickstarter and development). Last game I played was Tombraider, but I am very looking forward to Firewatch and Far Cry Primal 🙂 Somehow FarCry games always captivate me and I always invest a lot of time in them weirdly enough. (They aren’t all that special).

                                                         Now, where did I put my keys?

XP4T: And last question: When will the game be released and on which platforms?

KOEN: At the moment we aim for “August 2016” to release our first Episode of Deliver Us The Moon on PC.
We do have a title license with Xbox One so we would love to release on Xbox One this year as well. PS4 is still talks and would eventually be on our wishlist as well for Linux and Mac version 🙂

XP4T: Well, we’re sure looking forward to delivering the moon and wish you all the best for the campaign!

KOEN: Thank you for the interview and we wish XP4T good luck with the website! 😀

Wrap Up….

You can find more info on the game.
Thanks a bunch, Koen!  If you’d like more info on the game and would like to back their kickstarter, click  here. Also, don’t forget to check out their great kickstarter video:

About The Author

Games localization professional, gaming enthusiast (since forever) and generally geeky. And my specs are none of your business!

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