Monday 18th February 2019,
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Interview with the devs: Kingdom Come: Deliverance

Interview with the devs: Kingdom Come: Deliverance

Kingdom Come: Deliverance is an upcoming first-person, open world, realistic RPG  set in the 15th century medieval Bohemia with a focus on historically accurate and realistic content. Initially Warhorse Studios was looking for £300,000  on Kickstarter, but surpassed it with over 35k supporters with a whopping £1,106,371.

The game  will feature period-accurate armor and clothing, combat techniques, and real-world castles recreated with the assistance of architects and historians.

We sat down with Jiří Rýdl, Head of Communication from Warhorse Studios, and he answered a few of our questions.

XP4T: How did you come up with the idea of making an open-world RPG set in medieval times? And why not an adventure game or an RTS?

J.R.: There are two guys behind the idea – Martin Klima and Dan Vavra, game developers with strong RPG background. Have you heard about Original War, Vision (not released) or Mafia? Mafia is definitely well known around the world, and Martin is also co-creator of the best-selling pen&paper RPG in Czech Republic named Dragons Lair. You can see now, that the common project had to be an RPG ;-]XP4T: How did you come up with the idea of making an open-world RPG set in medieval times? And why not an adventure game or an RTS?KC_Deliverance_battle

XP4T: What are your feelings about the Kickstarter campaign? Did it give you something more, apart from the financial aspect and some kind of morale boost?

J.R.: First of all we have got loud and clear YES from 35k backers on Kickstarter for a project, which was „not appealing enough“ to many publishers. And thanks to them we are still here working on Kingdom Come: Deliverance. Thank you all once again!

XP4T: You call the game a “realistic open world game”. How would you define that “realism”? Does it only pertain to the combat mechanics, or could we consider the game a source of some interesting knowledge about the Middle Ages?

J.R.: We have a special department for research! They read through all the stuff from libraries and chronicles, look up the documentation and pictures and also visit real places from the game to shoot there. Of course the game can’t be completely realistic or you would spend whole time in the forge making hoes ;-] We also cooperate with the best fencers and bow masters in Czech Republic to gain the knowledge about the 15th century combat techniques. They are very helpful!

XP4T: How much fantasy will be there in Deliverance? How solid is the factual basis for Deliverance’s story and setting?

J.R.: No fantasy at all, there are no dragons or spells! The main story is based on the historical events described in chronicles and other resources, but life of a smith Henry is of course made up by Dan and team of designers. You don’t find story of poor peasants in chronicles usually. But it doesn’t mean it is not interesting, you can live through very important times of Holy Roman Empire!



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About The Author

Gaming Industry Veteran, Gamer, Geek. XP4T Co-Founder and Senior Editor. RIG: MSI GeForce GTX 970 Gaming 4096MB, Be quiet BQT P9 PRO 850W, 2 x Samsung Basic MZ-7KE256BW 850 Pro SSD 256GB, BenQ XL2420Z 61cm 3D Gaming LED, Monitor (3D 144Hz, Full HD, 1920x1080), Razer DeathAdder Left-Hand Mouse 3500dpi, Corsair CC-9011011-WW Carbide Series 400R Mid-Tower, Asrock Z68 Pro3 1155 Mainboard (ATX, Intel Z68) LIBRARY: Steam + Uplay + GOG + Origin = 350+

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