The sequel to the landmark MMOFPS (PlanetSide, 2003) has been revealed and it is looking bigger and badder than ever. PlanetSide 2 is a massively multiplayer online first person shooter (yes that is a term) that delivers epic, massive combat on a scale never before seen. Battles wage with literally thousands of players aligning with one of three unique factions in intense land, air and vehicle gameplay. As in the first PlanetSide, PlanetSide 2 chronicles the efforts of three factions as they fight for territorial control of the planet Auraxis.
The game will use SOE’s Forge Light Engine which in turn uses nVidia’s PhysX API for its physics engine. Weather and day/night cycles are also possible as well as volumetric fog and clouds which players can hide in. Bullets are also simulated by the physics engine so players will need to compensate for gravity while aiming.
Another improvement over PlanetSide is the introduction of locational damage for soldiers and vehicles. This is customisable by the developers so that a sniper rifle shot to the head can have a huge bonus while high rate of fire weapons, such as the Mini Chaingun, and vehicles have small to no bonus.
The game is slated for a Q4 2012 release.
You can sign up for the beta here.