Monday 18th February 2019,
XP4T Brave.Bold.Banter.

adventure

Interview with the devs: Heaven’s Hope

Interview with the devs: Heaven’s Hope

„Heaven’s Hope tells the story of the Angel Talorel, who has literally fallen from Heaven. He is now stranded on Earth in the 19th century next to a town called Heaven’s Hope, having lost his halo and his wings. His goal is to now to find a way back home. But our world is strange for an Angel, so Talorel needs advice from his old friends in heaven and from some new and unlikely companions that he will meet on his adventure. In Heaven’s Hope the Inquisition has risen again under the rule of the fanatic nun Greta. Suppression, fear [...]

March 2, 2016 geekycatlady Interview with the Devs, Interviews 1

Interview with the Devs: Dead Synchronicity – Tomorrow Comes Today

Interview with the Devs: Dead Synchronicity – Tomorrow Comes Today

  Dead Synchronicity is an upcoming 2D open-world point-and-click adventure that was successfully funded via Kickstarter, and features a blood-stained story set in a dystopian world full of space-time distortions. It – Wait, what? An open-world, point-and-click-adventure? That’s… that sounds incredible. Let’s ask the developers about it. Quick, to the Interviewmobile! XP4T: So, hi guys, thanks for taking the time to talk to us. Before we get to the most pressing question, would you mind telling us a bit more about the history of your studio and how it came to be? Luis Oliván: Hi, and thank you so much for letting us [...]

February 9, 2015 geekycatlady Editorials, Interviews 0

Interview with the Devs: That Dragon, Cancer

Interview with the Devs: That Dragon, Cancer

It’s not too often that you find a game ‘Based on a true story’. Games, even more so than films and TV (where the trope thrives) are perfect vehicles for total fantasy. But That Dragon, Cancer is very much based on a heartbreaking true story; that of Ryan and Amy Green’s experience raising their son Joel, who at just 12 months was diagnosed with terminal cancer and not given long to live. Despite that, Joel lived a further four years, until March 2014. So it’s an adventure game, but it also serves as a living painting, a poem, an interactive retelling of the Greens’ journey. Players relive memories, share heartaches, [...]

February 3, 2015 Dig Bick Editorials, Interviews, Varia 0

Stranded Deep

Stranded Deep

Recently Greenlit by the steam community, after two years in development BEAM team Games have a teaser trailer for their upcoming game Stranded Deep: The game places you in the role of a plane crash survivor, stranded somewhere in the Pacific Ocean, in a procedurally generated world where adventures take place above and below the waves. BEAM are trying to create a whole new simulation genre by taking you on an adventure that will keep you wanting more. Discover unique ecosystems ranging from lush, colourful reefs to deep, dark marine trenches filled with hundreds of fully interactive marine wildlife species. Take on swirling, stormy [...]

December 17, 2014 Dig Bick Preview, Trailers, Varia 1

Review: The Witcher Adventure Game

Review: The Witcher Adventure Game

In this digital adaptation of CD Projekt RED’s own The Witcher Adventure Game board game, franchise fans will know the four selectable player characters well – Geralt of Rivia (the Witcher himself), Triss Merigold the Sorceress, Yarpen Zigrin the Dwarven Warrior, and Dandelion the Bard. Each character has unique skills and multiple ways of overcoming obstacles, but you decide what to do and when. Do you fight your way to victory, call on your charm, or try your hand at diplomacy? You can bring enemies around to your point of view with a sword as Geralt – or bribe them with gold and the threat of powerful friends as [...]

December 3, 2014 Dig Bick Impressions, Reviews 1

Interview with the devs: Hide & Shriek Mansion

Interview with the devs: Hide & Shriek Mansion

Hide and Shriek Mansion is an ambitious point and click adventure game currently under development. We had the opportunity to sit down with the lead developer Stephen Espion, and he shared his thoughts and ideas of the development of the game with us. XP4T: What’s your background? Do you have experience developing games? Stephen: I’ve not had any direct experience developing – my involvement in the games industry started in QA testing and localization management, which then led to cinematics, motion capture and trailer production, but I’ve been learning Unity for a few years now, and have a team who are [...]

December 2, 2014 J.J. Costello Editorials, Interviews 0

I Am Alive now available on Steam

I Am Alive now available on Steam

It’s another post apocalyptic game!  But with this one, you get to hop around like Drake from Uncharted, AND slit people’s throats with a machete. I Am Alive casts the player as a lone survivor in a believable, dark and insecure post-apocalyptic world. One year after the Event, a worldwide cataclysmic event that wiped most of the human race, a man struggles for survival in a desolate city as he tries to reunite with his long lost wife and daughter. Key Features: Enhanced for the PC More ways to experience survival. The new Easy mode provides infinite retries and a slightly [...]

September 11, 2012 J.J. Costello Varia 0