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Baldur’s Gate

CAN’T F*CKIN’ WAIT: Pillars of Eternity

CAN’T F*CKIN’ WAIT: Pillars of Eternity

Pillars of Eternity (original working title Project Eternity) is an upcoming fantasy role-playing video game from Obsidian Entertainment for Microsoft Windows, OS X and Linux at least partially funded through Kickstarter. Involved in production are Chris Avellone, Tim Cain, Adam Brennecke and Josh Sawyer (check out the exclusive XP4T interview with Josh here).  It is notable for its crowd funding campaign, which raised $3,986,929, at the time the highest funded crowd sourced video game on Kickstarter. Together with the amount funded through PayPal, its final value rose to $4,163,208. (wow). Obsidian Entertainment is well-known throughout the gaming community for incredible titles such as [...]

December 28, 2014 J.J. Costello CAN'T F*CKIN' WAIT, News 0

Week in Review (2015/Week 02)

Week in Review (2015/Week 02)

Beamdog confirm two new games in the works Beamdog have confirmed that they are indeed working on two new games, one of which will act as a bridge between Baldur’s Gate I and BGII. In a blog post released on Thursday, Amber Scott from Beamdog confirmed the developers are waist-deep in making two new games. One of them, going by the code name Adventure Y, will be an RPG set in Faerûn and will tell a story set between Baldur’s Gate I and II, using the classic Infinity Engine. The other game looks to be a product in a different genre than role [...]

December 1, 2014 Neoheresy News, Week in Review 1

Interview with the devs: Pillars of Eternity

Interview with the devs: Pillars of Eternity

So what happens… when one of the most acclaimed and beloved gaming company opens a project on kickstarter? Reaching a mind blowing 1.5 million dollar goal in less than 24 hours is what! Obsidian is remembered throughout the gaming community for incredible titles such as the epic Baldur’s Gate and the award winning Fallout series. While gaming industry writers and story makers are busy squabbling over the definition of art, whether a game fits into it, and debating the idea of games as concrete and valuable storytelling mediums; Obsidian was just out there doing it. Their newest concept Project Eternity [...]

October 2, 2012 Manny Editorials, Interviews 1