I’ve spent the last few weeks with Elite: Dangerous (since Gamma 1.0 was released to us Kickstarters), and about four problem-free hours tonight, on launch day (and I’ll be coming back here periodically as time passes and the game grows). Probably about an hour of all of that time was spent just scrolling through the key bindings, and subsequently pressing keys on my keyboard that I rarely, if ever touch. Yes, after 30 years Elite is back, and it’s already eating my life. Elite is one of the true jewels in gaming’s crown. It’s been ported from its original assembly language (assembled in the mighty BBC BASIC [...]