Decimated is post-apocalyptic multiplayer survival RPG with salvageable cryptocurrency with is currently in development. We sat down with the Stephen Espion, who is the Creative Director of the project and the CEO of Fracture Labs XP4T: So, hi and thanks for taking the time to talk to us! First of all, could you please introduce yourselves and tell us a little bit more about the studio? ESPION: Thanks for having us! We are a new video game studio based in Malta, Europe, who are creating a post-apocalyptic online survival game with a blockchain based economy. Our team is made up Read more ---
July 6, 2018
J.J. Costello
Editorials, Interviews
Tom Clancy’s Rainbow Six Siege finals are played in Katowice Poland this weekend on 20-21 of May. We were able to poke the Gifu captain Niklas “Willkey” Ojalainen in the midst of preparations, and throw some fast ones with him. XP4T: For starters to warm up, how are you and how is the team? Willkey: I am just great. Keeping very busy. These few weeks before the finals are always a fine balancing act between work, the game and family. The atmosphere in the team is good and we are confident that this is our season to take the prize home Read more ---
May 19, 2017
Rousty
Inside Siege, Interviews
The first match of the day was Playing Ducks facing off with gBots for the third and final spot in the Katowice LAN finals. This was something I anticipated to be a very precise and careful display of gameplay from both teams to secure the coveted spot on the plane to Poland. Both teams had suffered only one loss during the regular season which was actually to the teams facing off for the 1st and 2nd seed, Penta and Gifu later after the match covered in here. The same fate was waiting for them again in the playoffs with the Read more ---
May 5, 2017
Rousty
Inside Siege
Greetings, XP4Ts. There’s less than a week to go before Christmas/Hanukkah/Festivus etc, and also that universal celebration of December gaming known as the Steam Winter Sale (22/12-04/01). I’m sitting here late on a Saturday night, relaxing with Lara Croft GO, which was released just this month by Squeenix’s Montréal, Canada branch. And as I sit here thrilling at my tiny, perfect, polygonal Lara, it occurs to me that I opened this year on XP4T with a review of Rise of The Tomb Raider and a bit of a flap about Tomb Raider (2013). So what better way to close the Read more ---
December 19, 2016
Neurotic
Reviews
NEW BORDEAUX, LOUISIANA – It’s been a rough couple of years of Miss Molly Scaret. Back in 2000, she started working on the original Mafia production and which took place in Lost Heaven. She had a number or roles, ranging from hot dog vendor, random pedestrian 1 as well as secretary. “We were a family. Working on the original (production) was an amazing experience. We were all so young, and full of hope.” Miss Scarlet said. Fast forward to 2008. Production for the sequel began, and as luck would have it a majority of the original cast was used Read more ---
October 12, 2016
J.J. Costello
Varia
LOS SANTOS, CA – The city never sleeps. Neither does the constant hustle. Players are always trying to find the next glitch or bug to increase revenues and get the upper-hand, it is the nature of the beast. Investigators have uncovered a prostitution ring they say was run by a Navy computer expert that advertised via Lifeinvader and various magazines. The ring was organized by Petty Officer 2nd Class Billy Mayton, a computer scientist at the Easter Basin Naval Station, and Jiang Liang, a local massage parlor chain owner. At least 50 prostitutes and 350 patrons are involved according to police Read more ---
September 28, 2016
J.J. Costello
News
WINSLOW, ALABAMBA – Jerome Pitney Watson has a problem. Ever since the day his father bought the Atari 2600 for him back in 2nd grade he’s been obsessively attempting to get past the second stage in Pitfall. Mr. Pitney Watson Sr. had this to say “When I gave Jerome that there game thingy, I thought he’d go and make me proud. It’s been 23 years and he inability to progress farther in the game has brought shame to me. Shame to the family. I just reckoned that he’s one day get up and say, “today is the day! I’m gonna Read more ---
September 28, 2016
J.J. Costello
News
My reviews here on the XP4T blog put me in something of a Catch-22. Whenever I find a game that really grabs me, I eventually think ‘I must write about this one, it’s so good everyone needs to know about it.’ But that’s also when the Hellerian trap is sprung, because once I’ve written about a game it creates a sort of mental book-end, and I know I won’t be playing it again for the foreseeable future. Today though, I’d like to acquaint you with one game that I think has broken the mould – a game that I know Read more ---
July 27, 2016
Neurotic
Reviews
After you’ve taken a long break from a game, what was it that made you go back to it again? In the past, I’ve been on walks in woods and large parks that made me re-visit various fantasy MMORPGs, inspired by the scenery and the peaceful feeling of exploring a natural space. I took my kids to our city’s military museum a few summers ago, and that inspired me to pick up Combat Wings again, and finally finish CoD: World at War. I once started reading Norman Davies’ Europe: A History, and put it down half-way through to play Civilization Read more ---
June 22, 2016
Neurotic
Reviews
Since re-playing Spelunky back in March, I’ve been on it extensively every day since. It’s a bit like Minecraft in that respect. You may only hit it from time to time, but when you do it’s probably for long, intensive bursts. I find it to be hugely addictive, partly because it taps into the simple, colourful pleasures of the arcades and the 16-bit era of my youth, and partly because the game is so beautifully and precisely polished mechanically. (In fact, Spelunky’s mastermind, Derek Yu, has written an entire book about its creation). But behind the simplicity and the chunky little Read more ---
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