Wednesday 06th July 2022,
XP4T Brave.Bold.Banter.

Interview with the devs: Camelot Unchained

Interview with the devs: Camelot Unchained

Camelot Unchained  is an upcoming subscription-based, RvR-focused MMORPG being developed by City State Entertainment. We wrote about it a few weeks ago here. We had the chance to touch base with the creator, Mark Jacobs who was kind enough to answer a few of our questions.

XP4T: What´s the latest on Camelot Unchained?

Mark: The latest is that we have just passed the $3M mark in crowd-funded backing! While this pales in comparison to Star Citizen, it still places Camelot Unchained™ in the upper echelon of CF-backed games. Besides that, we just knocked 28 items off of our current to-do list and are getting close to another stage of Pre-Alpha Testing.

XP4T: How did you come up with the concept of the game. Why Camelot?

Mark: The same way I did back in 1999.  I was thinking about what IP I could use to make another great MMORPG and well, it seemed natural to consider Camelot again. The biggest difference this time is that I didn’t come up with the name of the game in the shower.CamelotUnchained06

XP4T: Are you surprised at what you have achieved through Kickstarter funding?

Mark: No, not surprised – but I am very pleased. What I am surprised at though has been the generosity of our backers. I had thought we would get about 25K folks interested in supporting this game, but didn’t expect they would back us as heavily per donation as they have. We don’t have the same number of backers as some games, but our average individual contribution is higher than any other Kickstarter game I’ve been tracking. That, quite frankly, has amazed me.

Xp4T: Has Kickstarter funding limited your vision about where you wanted to take this game?

Mark: No, the exact opposite actually. If I had tried to raise traditional VC or publisher-backing for this game, I would have had to make design decisions based on attracting a larger audience. So, things like PvE leveling, quests, etc. would have had to be in the mix. OTOH, because our backers believe in the game we wanted to make anyway, I don’t feel constrained at all. Frankly, can you imagine many publishers letting a designer take the kind of chances we are here? Not likely.


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About The Author

"There is no job too loud for the finnish guy to do it silent". Running with Intel and Nvidia. Enjoying games from RPG´s to FPS`s.

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