Since re-playing Spelunky back in March, I’ve been on it extensively every day since. It’s a bit like Minecraft in that respect. You may only hit it from time to time, but when you do it’s probably for long, intensive bursts. I find it to be hugely addictive, partly because it taps into the simple, colourful pleasures of the arcades and the 16-bit era of my youth, and partly because the game is so beautifully and precisely polished mechanically. (In fact, Spelunky’s mastermind, Derek Yu, has written an entire book about its creation). But behind the simplicity and the chunky little [...]