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Trauma Studios

Trauma in the Desert: How One Mod Defined an Entire Series (Part 2)

Trauma in the Desert: How One Mod Defined an Entire Series (Part 2)

We’re on a mission, people, a mission to discover how one mod changed the entire face of a AAA gaming franchise. If you missed last week’s briefing, get yourself up to speed here, then lock and load for Part 2 below… In a nutshell, one Swedish development team, Refraction Games, made the legendary online WWII shooter, Codename Eagle (1999). Refraction were then acquired by another Swedish outfit, Digital Illusions CE (DICE), and together they would give the world Battlefield 1942, back in 2002. BF 1942 proved itself both highly popular and highly moddable, and it’s as the Battlefield modding craze [...]

December 10, 2014 Neurotic Retro Gaming, Varia 0

Trauma in the Desert: How One Mod Defined an Entire Series

Trauma in the Desert: How One Mod Defined an Entire Series

Saying that modding is one of the great advantages of PC gaming is an understatement. Mod(ification)s take many forms, from ‘unofficial’ patches that fix problems developers can’t or won’t deal with, to adding in totally new content or modifying existing content. Sometimes though, they go a step further and radically change the way a game looks, plays and feels, like the Super Skyrim Brothers mod for Skyrim, which exchanges the grim barbarians and frozen tundra of the latest Elder Scrolls for bouncy, colourful Mario cuteness. Sometimes, mods make the base game inarguably better than the ‘vanilla’ version of the game. [...]

December 3, 2014 Neurotic Editorials, Varia 1